These changes quickly shrank from landmark new ideas to much more incremental changes as we blitzed our way through the Ezio saga in a space of three years. It took two years for the publisher’s Montreal studio to create a sequel in 2009, ironing out most of the original’s flaws while working in layers of additional features and systems. In a way, the rest of the points made in the list all come back to one root problem: Ubisoft’s insistence on making Assassin’s Creed a yearly franchise.
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